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METAMORPHOSIS #0507_8/ 2007 ( Satoshi Kinoshita )
Series: | Paintings: Landscape 2 | Medium: | "iron rust" on non-stretched canvas | Size (inches): | 18 x 14.5 | Size (mm): | 457 x 368 | Catalog #: | PA_0118 | Description: | Signed, titled, date, copyright in magic ink on the reverse.
Iron + oxygen + water = Iron rust.
Orbit - In physics, an orbit is the path that an object makes around another object while under the influence of a source of centripetal force, such as gravity.
History:
Orbits were first analyzed mathematically by Johannes Kepler who formulated his results in his three laws of planetary motion. First, he found that the orbits of the planets in our solar system are elliptical, not circular (or epicyclic), as had previously been believed, and that the sun is not located at the center of the orbits, but rather at one focus. Second, he found that the orbital speed of each planet is not constant, as had previously been thought, but rather that the speed of the planet depends on the planet's distance from the sun. And third, Kepler found a universal relationship between the orbital properties of all the planets orbiting the sun. For each planet, the cube of the planet's distance from the sun, measured in astronomical units (AU), is equal to the square of the planet's orbital period, measured in Earth years. Jupiter, for example, is approximately 5.2 AU from the sun and its orbital period is 11.86 Earth years. So 5.2 cubed equals 11.86 squared, as predicted.
Isaac Newton demonstrated that Kepler's laws were derivable from his theory of gravitation and that, in general, the orbits of bodies responding to the force of gravity were conic sections. Newton showed that a pair of bodies follow orbits of dimensions that are in inverse proportion to their masses about their common center of mass. Where one body is much more massive than the other, it is a convenient approximation to take the center of mass as coinciding with the center of the more massive body.
Understanding orbits:
There are a few common ways of understanding orbits.
* As the object moves sideways, it falls toward the orbited object. However it moves so quickly that the curvature of the orbited object will fall away beneath it.
* A force, such as gravity, pulls the object into a curved path as it attempts to fly off in a straight line.
* As the object falls, it moves sideways fast enough (has enough tangential velocity) to miss the orbited object. This understanding is particularly useful for mathematical analysis, because the object's motion can be described as the sum of the three one-dimensional coordinates oscillating around a gravitational center.
The velocity relationship of two objects with mass can thus be considered in four practical classes, with subtypes:
1. No orbit
2. Interrupted orbits
* Range of interrupted elliptical paths
3. Circumnavigating orbits
* Range of elliptical paths with closest point opposite firing point
* Circular path
* Range of elliptical paths with closest point at firing point
4. Infinite orbits
* Parabolic paths
* Hyperbolic paths
Newton's laws of motion:
For a system of only two bodies that are only influenced by their mutual gravity, their orbits can be exactly calculated by Newton's laws of motion and gravity. Briefly, the sum of the forces will equal the mass times its acceleration. Gravity is proportional to mass, and falls off proportionally to the square of distance.
To calculate, it is convenient to describe the motion in a coordinate system that is centered on the heavier body, and we can say that the lighter body is in orbit around the heavier body.
An unmoving body that's far from a large object has more gravitational potential energy than one that's close, because it can fall farther.
With two bodies, an orbit is a conic section. The orbit can be open (so the object never returns) or closed (returning), depending on the total kinetic + potential energy of the system. In the case of an open orbit, the speed at any position of the orbit is at least the escape velocity for that position, in the case of a closed orbit, always less.
An open orbit has the shape of a hyperbola (when the velocity is greater than the escape velocity), or a parabola (when the velocity is exactly the escape velocity). The bodies approach each other for a while, curve around each other around the time of their closest approach, and then separate again forever. This may be the case with some comets if they come from outside the solar system.
A closed orbit has the shape of an ellipse. In the special case that the orbiting body is always the same distance from the center, it is also the shape of a circle. Otherwise, the point where the orbiting body is closest to Earth is the perigee, called periapsis (less properly, "perifocus" or "pericentron") when the orbit is around a body other than Earth. The point where the satellite is farthest from Earth is called apogee, apoapsis, or sometimes apifocus or apocentron. A line drawn from periapsis to apoapsis is the line-of-apsides. This is the major axis of the ellipse, the line through its longest part.
Orbiting bodies in closed orbits repeat their path after a constant period of time. This motion is described by the empirical laws of Kepler, which can be mathematically derived from Newton's laws. These can be formulated as follows:
1. The orbit of a planet around the Sun is an ellipse, with the Sun in one of the focal points of the ellipse. Therefore the orbit lies in a plane, called the orbital plane. The point on the orbit closest to the attracting body is the periapsis. The point farthest from the attracting body is called the apoapsis. There are also specific terms for orbits around particular bodies; things orbiting the Sun have a perihelion and aphelion, things orbiting the Earth have a perigee and apogee, and things orbiting the Moon have a perilune and apolune (or, synonymously, periselene and aposelene). An orbit around any star, not just the Sun, has a periastron and an apastron.
2. As the planet moves around its orbit during a fixed amount of time, the line from Sun to planet sweeps a constant area of the orbital plane, regardless of which part of its orbit the planet traces during that period of time. This means that the planet moves faster near its perihelion than near its aphelion, because at the smaller distance it needs to trace a greater arc to cover the same area. This law is usually stated as "equal areas in equal time."
3. For each planet, the ratio of the 3rd power of its semi-major axis to the 2nd power of its period is the same constant value for all planets.
Except for special cases like Lagrangian points, no method is known to solve the equations of motion for a system with four or more bodies. The 2-body solutions were published by Newton in Principia in 1687. In 1912, Karl Fritiof Sundman developed a converging infinite series that solves the 3-body problem, however it converges too slowly to be of much use.
Instead, orbits can be approximated with arbitrarily high accuracy. These approximations take two forms.
One form takes the pure elliptic motion as a basis, and adds perturbation terms to account for the gravitational influence of multiple bodies. This is convenient for calculating the positions of astronomical bodies. The equations of motion of the moon, planets and other bodies are known with great accuracy, and are used to generate tables for celestial navigation. Still there are secular phenomena that have to be dealt with by post-newtonian methods.
The differential equation form is used for scientific or mission-planning purposes. According to Newton's laws, the sum of all the forces will equal the mass times its acceleration (F = ma). Therefore accelerations can be expressed in terms of positions. The perturbation terms are much easier to describe in this form. Predicting subsequent positions and velocities from initial ones corresponds to solving an initial value problem. Numerical methods calculate the positions and velocities of the objects a tiny time in the future, then repeat this. However, tiny arithmetic errors from the limited accuracy of a computer's math accumulate, limiting the accuracy of this approach.
Differential simulations with large numbers of objects perform the calculations in a hierarchical pairwise fashion between centers of mass. Using this scheme, galaxies, star clusters and other large objects have been simulated.
-en.wikipedia.org/wiki/Orbit
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